You might want to re read the rules about the limitations for this jam, it isn't about the assets being low res, its about the game itself being low res, ie the smallest distance something can move is 1/64th of the game screen. Good start for a game, but it isnt really in the spirit of the jam unless you address this
This is a platformer try'n'die game. Basically, it is meant to be hard. The released version of the game will include 3 levels and a final boss.
The musics used in the game are made for the LowRezJam by me, and thus are free to use in any entry, or any project in general as soon as credit is given. https://soundcloud.com/skymen75019/sets/lowrezjam.
There are some hidden inputs. This is the list of the non hidden inputs:
Arrow Keys - Move
Shift - Scale Time
Enter/Space - OK
Esc (sustain) - Quit
And these are the hidden inputs:
P - Switch between legit and non-legit mode
Konami Kode - Open Level Selector
Note that the camera effects, the minimap and the final boss are only accessible in non-legit mode.
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Yeah, that's the case. I'm using Construct 2 and in the game's parameters, the game is 64*64 in its resolution and objects can't be drawn between pixels.
The only things that bend the rules are the camera effects, the player that is slightly smaller and the minimap.
I think I'll set a switch that will allow you to change between 100% rule respect and slightly bent mode.
Next update should be coming soon.
very nice and hard :) BTW the main character doesn't seem to be in the 64x64 pixel grid